Rumble

Stats

Rumble

Rumble

the Mechanized Menace
Fighter Mage

Difficulty
Attack
Defense
Magic
Health
589 (+85 per level)

Attack Damage
61.036 (+3.2 per level)

Attack Speed
0.380 (+1.85 per level)

Attack Range
125

Health Regen.
8 (+0.6 per level)

Armor
30.88 (+3.5 per level)

Magic Resist
32.1 (+1.25 per level)

Movement Speed
345

Spells

Junkyard Titan

Junkyard Titan

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter

Flamespitter


Cost: 20 Heat
Range: 600

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.


Scrap Shield

Scrap Shield


Cost: 20 Heat
Range: 20

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.


Electro Harpoon

Electro Harpoon


Cost: 10 Heat
Range: 850

Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.


The Equalizer

The Equalizer


Cost: No Cost
Range: 1750

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Recommended Items

Starting
Startingjungle
Early
Earlyjungle
Essential
Essentialjungle
Standard
Standard
Situational
Situational
Consumables

Tips

Ally tips


- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.

Counter Tips


- Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.

Lore

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.