Bard

Stats

Bard

Bard

the Wandering Caretaker
Support Mage

Difficulty
Attack
Defense
Magic
Health
535 (+89 per level)

Attack Damage
52 (+3 per level)

Attack Speed
0.385 (+2 per level)

Attack Range
500

Health Regen.
7.5 (+0.55 per level)

Armor
34 (+4 per level)

Magic Resist
30 (+0.5 per level)

Movement Speed
330

Spells

Traveler's Call

Traveler's Call

Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.

Cosmic Binding

Cosmic Binding


Cost: 60 Mana
Range: 25000

Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.


Caretaker's Shrine

Caretaker's Shrine


Cost: 70 Mana
Range: 800

Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.


Magical Journey

Magical Journey


Cost: 30 Mana
Range: 900

Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.


Tempered Fate

Tempered Fate


Cost: 100 Mana
Range: 3400

Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Recommended Items

Starting
Early
Essential
Defensive
Support
Consumables

Tips

Ally tips


- It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
- Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
- Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!

Counter Tips


- Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
- You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
- Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!

Lore

A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.